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Phoenix IV: Magazines Reach Their Peak

Interest in videogames reached an all-time high during 1994. In January, GamePro became the rst videogame magazine to sell 500,000 copies of a single issue. EGM broke a di erent type of record when its December issue contained 404 pages. So much news concerning...

Retro Gaming Archives – Winter/Spring 1984

1984 was a tough year for video gaming releases. For many of us, 1984 was just another year and the words "video", "game" and "crash" were never uttered consecutively. There was still a plethora of Atari, Intellivision and Colecovision consoles and games available in...

45 Years of Arcade Gaming: The 1970s

By Adam Pratt This is an update & re-write of an original article that was published on ArcadeHeroes.com on June 27th, 2012 entitled ‘40 Years Of Arcade Games’. You can still read that post here: http://arcadeheroes.com/2012/06/27/40-years-of-arcade-games/ Video games...

Old School AV Network

No 47 – Weird Dreams – Amiga/PC Classics

To say Weird Dreams is weird is an understatement. Adrian tells us more about this hidden gem that quite frankly we all want to have a go on now! Giant wasps, bushes with teeth and little girls with steak knives are all in store for the AA crew as we take a closer...

Episode 68: Battlezone and Juno First

Everybody’s fourth-favorite midwestern video game podcast hosts have returned from their monthlong tour of Europe, Scandinavia, and the subcontinent with deep thoughts about Battlezone and Juno First. Certainly this episode will go down in history as “The Show Notes...

RGDS 212 Ocean The Early Years

Hello and welcome to another episode of RGDS.   This time we look at the early days if Ocean, with Ocean employee Mark R Jones. So come and join Gordon King,  Paul Driscoll and Mark R. Jones as we take you through some of the seldom talked about classic games. Ways to...

No 45 – Desert and Jungle Strike

Isometric shooters don't get much better than this. Rob invites the AA gang to discuss the two best Strike games with lots of trivia and opinion thrown in. What more could you ask for? How about a quick Q&A with the game's creator Mike Posehn on the site!...

Pac-Man Kill Screen Explained

Phoenix IV: Magazines Reach Their Peak

Interest in videogames reached an all-time high during 1994. In January, GamePro became the rst videogame magazine to sell 500,000 copies of a single issue. EGM broke a di erent type of record when its December issue contained 404 pages. So much news concerning...

45 Years of Arcade Gaming: The 1970s

By Adam Pratt This is an update & re-write of an original article that was published on ArcadeHeroes.com on June 27th, 2012 entitled ‘40 Years Of Arcade Games’. You can still read that post here: http://arcadeheroes.com/2012/06/27/40-years-of-arcade-games/ Video games...

Xi Rao – Student, Curator, Gamer

Xi Rao is a research assistant and PhD student in Technology and Humanities at Illinois Tech. She is interested in social media analysis, information design, as well as fan study. She studies and curates Twitter discussions on games such as #1ReasonWhy and...

MAKERbuino Demo At CES!

While at CES last week, we were able to spend some time with Albert the successful Kickstarter of MAKERbuino!  MAKERbuino is a handheld retro gaming device that you can build yourself. It's 8-bit, fun, educational and hackable.  You can check out more information at...

I Own a Pac-Man Toboggan

As much as I love classic video games, I have no interest in classic video game ephemera. Collectibles. Knick-knacks. Tchotchkes. Whatever you want to call them, I don't need them. My game room isn't cluttered with action figures, bedspreads, lunch boxes, creepy...

Phoenix IV: Neo Geo

SNK’s Neo•Geo Many of the third-party publishers that had released games for the Famicom, such as Konami, Capcom and Enix, went on to produce games for the Super Famicom as well. However, SNK, a publisher of nine Famicom games, didn’t have anything initially available...