Old School Gamer chats with “Pig Eat Ball” developer Nathan Fouts from Mommy’s Best Games, who details the game’s development process and how Pac-Man and Contra ended up playing not only an impactful role in the game’s creation, but also in his...
Old School Gamer Magazine chats with the development team behind “Woodpunk,” Phil Gonzáles (Co-Founder Game Design, Programming, Music) and Sergio Suárez (Co-Founder, Artwork, Graphics- and Sound Design) who detail the game’s origin and goals and how their love of Old...
Old School Gamer Magazine chats with the solo developer of “The Adventure of Magical Girl,” 自由の渡り鳥, AKA Windward Birds, who lets us know what inspired his old-school 2D JRPG and how anime played a huge influence on the development process. Learn more about the game...
Wasteland II: Director’s Cut on the Nintendo Switch is like reuniting with a best friend you haven’t seen in a year. And when you lock eyes with them, you see them a little happier, with a fresh new outfit on and killer shades. Once you start talking, you see that...
Old School Gamer Magazine chats with “The Kaiju Offensive” developers Hayden Downs and Hermann Eichhorn, who detail the creation of the game and their goals for the future. Combining the top-down gameplay of the original Grand Theft Auto games and classic monster...