My forthcoming book, The SNES Omnibus: The Super Nintendo and Its Games, Vol. 2 (N-Z), is now available for pre-order. The book won’t release until April 28, 2019, but I decided to give Old School Gamer readers an advance look at one of the entries.
Since the theme of this issue revolves around fighting games, I selected Street Fighter II Turbo: Hyper Fighting, my favorite game of its type for the console. You’re getting the entire entry, which includes my write-up of the game, quotes from outside sources, and an “Insider Insight” from my wife, Charis Weiss. The vast majority of the Insider Insights are from industry figures, but I made an exception with this game as Charis has an interesting story to tell.
You can easily find a Street Fighter II Turbo cartridge for just $10; a complete copy of the game will cost you around $30. Definitely a bargain. Street Fighter II Turbo: Hyper Fighting Publisher and Developer: Capcom Fighting, 1 or 2 players (simultaneous). 1993.
An excellent port of the 1992 arcade game of the same name, Street Fighter II Turbo: Hyper Fighting offers essen- tially the same fighting action as Street Fighter II: The World Warrior, but you can now adjust the speed of the game from 1 to 10 stars, making the fights faster and more intense. You can also play as one of the four bosses, increasing the number of playable fighters from 8 to 12.
Fighters include Ryu (Shotokan karate), E. Honda (sumo wrestler), Blanka (jungle fighter), Guile (special forces), Ken (Shotokan karate), Chun Li (kung fu), Zangief (wrestler), Dhalsim (yoga), Balrog (boxer), Vega (Spanish ninjitsu), Sagat (Muay Thai), and M. Bison (unknown fighting style). Each character can crouch, jump, flip, block, and do light, medium, and hard punches and kicks, and each has several close throw and hold attacks.
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