New York City is the largest city in the United States. Its culture is far reaching and iconic, and as a result, it has been used as a setting in numerous videogames. The skyline was often used to represent the great city, as it was easily identifiable by the Statue...
Rolling into town late on a Friday night, we didn’t know what to expect about the accommodations set up for us by Ryan of the Illinois Game Con. I had checked out the website for Arcadia (vintagevideogames.com) and it looked really cool. I was told we were staying...
Old School Gamer chats with game developer Karina Chow about her rhythm game Udder Mayhem and involvement in this year’s Maker Faire Coney Island. About Udder Mayhem: An alternative controller rhythm game in which the player plays a barista preparing café lattes by...
We’ve certainly heard a lot about that famous platformer the Great Giana Sisters from 1987, especially as it came back to the Amiga as a Giana Special Edition by Reimagine Games and then of course the Great Giana-Sisters Construction-Set, whereby you can create...
Old School Gamer Magazine chats with Johannes Knop, Randwerk Games, Game Design / Sound / Production, who breaks down the brand’s new game, ABRISS – Build to Destroy. Old School Gamer Magazine: How was this game born? Johannes Knop: In the summer of 2020, when...
Keith Christensen grew up in Houston playing pinball and video games at local arcades like Good Time Charlie’s and Gold Mine. As a young adult, he enjoyed hosting house parties to share his extensive collection of games with friends. In 2002, he moved the party to...