Old School Gamer Magazine chats with Shirli Ainsworth who discusses their newest game “Venus: Improbable Dream,” detailing the creative process, inspiration and goals for it. Old School Gamer Magazine: How was this game born? Shirli Ainsworth: I’ve always been a big...
Old School Gamer Magazine chats with indie game development icon Mat Dickie, who discusses his newest game, Wrestling Empire, on the Nintendo Switch. With millions of downloads for his mobile and PC work, Wrestle Empire marks Dickie’s first console release. About...
Old School Gamer Magazine chats with Victor Burgos, Creative Director, Burgos Games, who discusses his new game, “Neko, Ghost, Jump!.” About Neko, Ghost, Jump!: Neko Ghost, Jump! is a puzzle-platformer in which you switch between 2D & 3D camera perspectives and...
Old School Gamer Magazine chats with Noam Matan Rotem, Founder, Chaos Minds, who discusses his new platform, “Luciform.” About Luciform: Boasting color-coded platforming gameplay – along with subtle visuals and music – Luciform also features multiple paths for...
Old School Gamer Magazine chats with game developer Izma, who discusses his new Game Boy survival horror game from Spacebot Interactive, Deadeus. Old School Gamer Magazine: How was this game born? Izma: The game came directly out of a game jam a few colleagues and I...
Old School Gamer Magazine chats with game developer Andreas “Dre” Mavromatis, who discusses the creative process, influences and development cycle of “Billion Beat.” Old School Gamer Magazine: How was this game born? Andreas “Dre”...