Back in the early days of computers, if you wanted a program or specific function, you programmed it yourself. A couple of companies formed in the 1950s would become the first independent software companies. These companies included Computer Usage Company, Applied...
When thinking of a gaming PC in the 1980s, not many would think of the Tandy-1000. I owned this as a young child in1984. It was the first PC I have ever owned and memories of playing it still stick with me today. This high-end PC (at thetime) ran around $1,000...
Welcome to the next installment of my iiRcade picks. These are games that I have been playing most frequently when I should be doing other things around the house. Keep in mind these are just the opinions of one gamer. I could be right, or I could be wrong, but I am...
This year marks the 40th anniversary of the Commodore 64, and I love arcade ports, so let’s focus on coin-op conversions for the good ol’ C64, as it’s commonly called. As many of you know, I got my ColecoVision for Christmas in 1982, and that remains one of the...
Getting a video game printed in a physical format is expensive. You have to pay for disks/cartridges, covers, and cases. If the game is multiplatform then it’s even MORE expensive. Hence why many developers love digital sales and sometimes skip a physical...
The Amiga Story As hard as it is to imagine now, when the Amiga line of computers came on the scene in 1985, the Commodore 64 was only three years old. And, contrary to common misconception, the two Commodore personal computer platforms coexisted all the way until...