The Sega CD was an interesting yet risky experiment by a company trying to build on its momentum at a critical time during the Genesis’ life cycle. It was a ballsy move designed to not only trump competitors Nintendo and NEC, but to also address two key Genesis...
Before he was a convicted felon, before he chomped off Evander Holyfield’s earlobe, and before he promised the press he would consume an opponent’s children (presumably with a nice Chianti), Mike Tyson was congenial enough to be welcomed into the world of...
Dragging yourself to class is a whole lot easier when that class is called “Game Development for the 8-bit NES.” Taught during the Spring 2004 semester at Carnegie Mellon University (as part of a program that lets students teach other students), the class...
Back in the day when my Atari 2600 was brand new and still smelled of plastic, I used to receive a handful of cartridges each year: one for my birthday, two at Christmas, and perhaps two for special events throughout the year. If I managed to save up my allowance, I...
There is a deep-rooted fascination with penguins in Japan, which explains why there are more than a handful of video games starring the flightless bird, with Sega’s Pengo being the country’s most famous offspring here in the States. At first glance, Penguin Kun-Wars...
For the Commodore 64, Cosmi brought out a good number of titles during its support. Starting in the early years, they released Aztec Challenge, Caverns of Khafka, Monster Trivia, some productivity and educational packages, and one of my favorites, Forbidden Forest....