Sometimes it’s fun to sit and try to imagine the pitch meeting for various products. Picture a group of executives and game designers sitting around a boardroom when the following conversation takes place: “So, we’ve had huge hits with Adventure and Space Invaders....
The Mission: We bring people together by providing a place to connect through a multigenerational video gaming experience. I was fortunate enough to have met and interviewed the owner of “Arcade 92” in Flower Mound, TX. I will have his full interview published in the...
In this bio of interest to any retro gaming fan, Walter Day shares his personal history — and in the process, sheds light on the development of arcade culture. Starting with his life before video games, he reminisces about his family and upbringing, as well as his...
Old School Gamer chats with RailGods of Hysterra Troglobytes’ Art Director Lucian Iurino, who discusses the game’s development, inspiration and goals for the future. About RailGods of Hysterra: RailGods of Hysterra, a cooperative base-building survival action...
Old School Gamer Magazine chats with BOKURA: planet developer Tokoronyori to find out all about the fun adventure/puzzle game with retro visuals. About: BOKURA: planet: BOKURA: planet, the sequel to the reality-bending co-op-only adventure with more than half a...
Old School Gamer chats with former Sony Computer Entertainment producer Grady Hunt, who discusses the PS1 classic, Medieval. Old School Gamer: What was your role in the game? Grady Hunt: I was working at SCEA in the Product Development team, I was the Producer most...