I recently had the pleasure of interviewing Brandon Cobb, President of Super Fighter Team. We discussed his new RPG for the Sega Genesis; Beggar Prince. Below is part two of our interview. Some people may ask, “Why develop games for orphaned systems like the...
Those of us who have tried, know how extremely hard it can be to start your own business and become successful. However, an aspiring entrepreneur by the name of Nolan Bushnell beat the odds and forever changed the world of gaming. Nolan K. Bushnell, was born February...
Capcom & SNK: Best Frienemies It is almost impossible to overstate Street Fighter II’s influence over the gaming world, arcades in particular, in the early 1990s. In just about every arcade the world over, gamers flocked around the cabinet – some to try...
All developers want their games to be remembered, but they don’t get to choose how. With super solid gameplay that had everything to do with a fantastic custom joystick, Williams’ Sinistar set the bar high for every shooter that followed. For that reason alone, it’s a...
It may be strange to imagine, but there has never been a point in the Mac’s life where shooters weren’t available for it. I mean, when you think Mac, even if you think games, you probably don’t think shooters, except maybe Marathon (more on that later). Shooters...
Old School Gamer Magazine chats with Familia developer Joseph Abraham, who details the creation process behind his retro RPG, discussing the games that inspired it and his goals for it. For more on the game, follow them on Steam, Instagram and Twitch. Old School Gamer...