Old School Gamer Magazine chats with Mega Cat Studios’ Andrew Marsh, who discusses the development process behind their new NES adventure on Kickstarter, The Meating. Check the game out on Kickstarter, Here. About The Meating: Become a ghost minotaur on the quest to...
Old School Gamer Magazine chats with Tobi Saulnier, CEO (1stPlayable, a 1PXL studio) who lets us know why you got to play Pickleball: Smash on Switch, PS4/5 and Xbox this Fall. About PickleBall: Smash: Pickleball: Smash arrives this November for PlayStation®5,...
Gone But Not Forgotten. Imagine it – you are the representative rights holder to some obscure dusty old video game system that, for whatever reason, failed to hold its own during its original console generation, tumbling deep into the abyss of eBay obscurity....
New York City is the largest city in the United States. Its culture is far reaching and iconic, and as a result, it has been used as a setting in numerous videogames. The skyline was often used to represent the great city, as it was easily identifiable by the Statue...
Old School Gamer Magazine chats with Johannes Knop, Randwerk Games, Game Design / Sound / Production, who breaks down the brand’s new game, ABRISS – Build to Destroy. Old School Gamer Magazine: How was this game born? Johannes Knop: In the summer of 2020, when...
Old School Gamer Magazine chats with Ellen Larsson (FrankenGraphics) and Donny Phillips (ToggleSwitch) about their awesome upcoming retro adventure. About Project Blue: Hidden in the outskirts of the Dezone, a secret bio-weapons lab is conducting unspeakable...