Notice: Function _load_textdomain_just_in_time was called incorrectly. Translation loading for the wpau-yt-channel domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/oldschoolgamermagazine/oldschoolgamermagazine.com/wp-includes/functions.php on line 6114
Colossal Cave - by Gunther Vinson - Old School Gamer Magazine
Spread the love

Colossal Cave is a reimagining of the original text-basedadventure game, first introduced
in 1975 by Will Crowther and Don Woods, as a fully immersive 3D VR experience. Colossal Cave is already well known to tens of millions of gamers worldwide. Several elements of the game, such as the codewords “Xyzzy” and “Plugh”, are recognized instantly by many gamers.

Roberta Williams, who has received widespread industry recognition including several “Hall of Fame” awards, and who is the designer of several industry leading hit games, including King’s Quest, Phantasmagoria, Black Cauldron, and many more, is adapting the game for the VR world and bringing to life its many characters. In 1979, Roberta first played Colossal Cave Adventure on a teletype machine Ken brought home for work, inspiring her to design Mystery House, the game that launched Sierra Online and led to a 30 plus year career as a game designer.

Read the rest of this article on page 40 by clicking here!

 

 

Be sure to sign up to get Old School Gamer Magazine for free by clicking here!