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Game and Market Watch - By Dan Loosen - Old School Gamer Magazine
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In the last article that I wrote, I discussed the importance that the role of story can have when collecting games – good stories make interesting items more desirable, thus raising their prices, while rare items that are relatively unknown tend to be forgotten about… unless a story comes along.

I personally believe that the role that story plays is perhaps the most critically important part to collectors. I know that it is to me. I value the games that I received as a kid. I remember playing my copy of Donkey Kong Country on the SNES with Gary – who I have run the GOAT Store with for 18 years – the year it came out on New Years Eve well into the new year.

Although, sadly, I have little time to replay Donkey Kong Country today, and being older I have little interest in trying to stay up all night to do so, seeing the cartridge on the shelf reminds me of those times.

Of course, there are other reasons to collect too. I started collecting all of the original Playstation “longbox” games because I enjoyed the thrill of the hunt when I was out and about, and it was fun to see if I could get the whole set.

But even with items like this, the story – the memory of going into a game store and discovering a new game, the times that managers who knew what I was looking for would call me because someone just sold them a handful of the games, and so on… That is a big part of the reason that I really enjoy those games.

If you read my last article, you may be asking yourself what this all has to do with the Virtual Console, and its effects on the retro game market, since that’s what I said that I was going to talk about. The answer, I believe, is everything.

Read the rest of this article on page 18 by clicking here!

 

 

 

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