If you remember the 1980’s game of ‘Karate Champ; An Arcade fighting game that was released in the Arcades and later the Apple II, C64, NES, Virtual Console, iOS via Data East, then you might like this latest Amiga news story. As Jotd has released a new update to his Arcade like version of ‘Karate Champ’ for yes you guessed it the Commodore Amiga! To coincide with this news, we’ve got some footage of the game with music by no9 and graphics ripped b Mark (tcdev) viewable below.
“Karate Champ is a 1984 arcade fighting game developed by Technōs Japan and released by Data East. A variety of moves can be performed using the dual-joystick controls using a best-of-three matches format like later fighting games. The game was a commercial blockbuster where it was the highest-grossing arcade game of 1985 and the best-selling home computer game up until 1989. An updated version that allows two players the option to compete against each other was released in 1984 under the title Karate Champ — Player vs Player. It featured a multiplayer mode and more varied gameplay. It was released for the arcades shortly after the original during the same year, also published by Data East”. – Wikipedia
Dev Notes :
Karate Champ port for Amiga should run on any amiga with 2MB RAM (sorry couldn’t squeeze it into 1MB). Reverse-engineering, transcoding from original Z80 code & amiga adaptation: jotd. Running in 25Hz on 68000 machines, but 50Hz unexpanded A1200, and is even better with fastmem One or 2 CD32 joypads required, but there are some settings where you can use just 2 joysticks (one player mode only then)
Links :1) Source 2) Discussion