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Hold That Tiger! Tiger Electronic LCD

Hold That Tiger! Tiger Electronic LCD

by Mike Mertes | Jan 27, 2021 | 1990s, 2000s, Columns, Magazine Preview

Despite Tiger Handheld games being considered video games, they often did not sit in the electronics section where one would expect to find a Game Boy and its games. Instead, Tiger’s LCD games would sit in the toy aisles at stores. Having Tiger games next to...
Welcome to the Video Game Capital of the World

Welcome to the Video Game Capital of the World

by Walter Day | Jan 27, 2021 | 1980s, 2020s, Arcade, Columns, Gaming, Magazine Preview

I started making plans to have the Scoreboard grow into  becoming the “crossroads” of gaming. It was perfectly  fine that the scoreboard had existed so far as a free  service to help all the arcades, but I thought of all the fun  we would all have if the players came...
A Classic Tetris Community Report

A Classic Tetris Community Report

by Old School Gamer | Jan 21, 2021 | 1990s, Console/Handheld, ESports, Magazine Preview

A BRIEF HISTORY OF THE CLASSIC TETRIS WORLD CHAMPIONSHIP (CTWC) In 2010, three visionaries, Vince Clemente, Adam Cornelius, and Robin Mihara (NWC 1990 Finalist), crossed paths on their separate journeys to find the “Best NES Tetris Player on the Planet”. After holding...
Burning Force – A Hidden Gem

Burning Force – A Hidden Gem

by Old School Gamer | Jan 20, 2021 | 1990s, Columns, Console/Handheld, Magazine Preview

You know, it’s hard to remember a time when video games weren’t ubiquitous. Today, we experience video games everywhere, from Twitter to Twitch. Even if you could afford every video game magazine that was published in the 80’s and 90’s, what you really learned...
Pinball: From Arcade to Home TV

Pinball: From Arcade to Home TV

by Michael Thomasson | Jan 19, 2021 | 1970s, 2000s, Columns, Opinions, Pinball

During the early 1930’s, Pinball was a staple in drugstores and taverns. It was a rather simple game of luck based on the French game Bagatelle, using spring launchers to score points. Electrification and active bumpers added more excitement, but the game didn’t...
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