Blast processing. Sega had it, Nintendo didn’t. I had no idea what it was and most other kids didn’t either. Of course, we now know it was a made up term used by the Sega marketing department, but that didn’t matter to us in 1991. All we knew was that there was this...
Still Standing! The word retro has become a regular part of video gaming vernacular in recent years but it really wasn’t until Nintendo’s NES Classic Edition came on the scene November 11, 2016 that we witnessed a viable means for a modern video game hardware...
Old School Gamer Magazine chats with Mega Cat Studios’ Milosh, the lead developer behind the developer’s nifty rogue RPG on the Sega Genesis, “We Got Dungeons.” Detailing the creative process and why the game was created on Sega’s iconic 16-bit console, Milosh lets us...
Retro-Bit, who make lots of nice stuff, have signed a deal with Sega of America to manufacture officially licenced accessories for (but not limited to, it’s pointed out) the Genesis, the Saturn and the Dreamcast. While no specific products have been announced yet, a...
Full motion video games, or FMV’s for short, were all the (short lived) rage back in the early 90s. CD technology had been around for a few years in the music industry, but, by 1992, it was finally mainstream to the point where just about everyone had traded in their...