Page 13 - OSG Presents Classic Gamer Magazine #6
P. 13

A A                                                                                 literally LEAP to the left, to bring it into view

                                                                                       as soon as possible, and destroy it! Then,
                                                                                       you dance back to the right, trying to oblit-
          s a general rule, when I select a
          game to spotlight for my "Lost Ar-
   cade Classic" articles, I focus on games of the                                     erate another squadron of fighters before
                                                                                       they unleash their deadly cargoes. De-
   late 70's or early 80's. Those are the games                                        pressing a thumb button sends heat seek-
   from the "golden era" of arcades that we all                                        ing missiles screaming towards the enemy
   remember with such fondness. But when I                                             craft. DIRECT HIT! You may have to use
   was thinking about what game to cover in this                                       these things more often! Pretty soon, you
   war-themed issue, I thought of a game re-                                           find you are breaking a sweat, as this
   leased in the mid 80's that I never even got to                                     swivel monitor succeeds in drawing you
   play until the early 90's, yet it’s still a justifiable                             into the action unlike any other conven-
   "lost arcade classic." That game is Danger                                          tional game. The panic factor sets in, as
   Zone by Cinematronics.                                                              your base lies in ruins, and the nuclear mis-
        Cinematronics is recognized primarily for                                      siles scream over the mountains...
   two important innovations in the arcade field.                                      ARGGGHHHHH!!!!!!!! And with a violent
   In 1977, they released Space Wars, the first                                        explosion, your world is no more. Until you
   game to use Larry Rosenthal's invention of                                          insert another quarter that is.
   vector graphics. Its success would pave the                                              Danger Zone presents the player with a
   way for later hits such as Battlezone, Tem-                                         realistic depiction of a situation all too famil-
   pest, and Star Wars, which all used vector                                          iar to us survivors of the eighties - the
   monitors to produce their memorable visuals. After   you see the unthinkable... deadly ICBMs rising over   threat of nuclear war. By mastering the game,
   several years in the early 80's of mediocre arcade   the surface, heading right for you. You aim, and deto-  you can destroy the planes and choppers be-
   releases, Cinematronics released the first fully ani-  nate five of the deadly nuclear weapons before the   fore they do much damage to your base. This
   mated laserdisc game, Dragon's Lair. Using beauti-  rest rain down, and... well, let's just say you won't be   allows you to complete multiple attack waves,
   ful animation from Don Bluth, an engaging storyline   seeing your wife and kids anytime soon.   earning bonuses that allow your base to rebuild
   and unique game play, Dragon's Lair was the most        Okay. So what? Sounds like a version of Missile   destroyed sites, much like Missile Command's
   successful game of the summer of 1983. However,   Command on speed, right? Sort of. But that's not all.   bonus cities. Eventually, though, even the best
   the market was beginning to crumble for all arcade   Consider the cabinet design.   player will find himself at the mercy of the un-
   game manufacturers, and hit games were becoming        Cabinet design? What's that got to do with any-  known enemy Russians???Terrorists??? Cor-
   few and far between. Danger Zone, released in   thing? A lot, my friend, a lot. Cinematronics designed   porate middle-management???), unable to
   1986, was Cinematronics' third milestone in arcade   a machine quite unlike any game in arcades up until   prevent the
   gaming, yet because of the tepid arcade environ-  that point or since. The machine has a very heavy and   inevitable.
   ment of the time, it went virtually unnoticed.   narrow base on which the coin door is mounted. Out        I used to play this game religiously at the
        The gameplay is a military simulation at its finest.   of the center of this base extends a thick tube, upon   late Galaxy 1 arcade in LaPlata, MD in the
   The player assumes the role of a nameless gunner   which the monitor and control panel is mounted. The   early 90's. The arcade owner wisely placed a
   in charge of defending his desert base from an on-  control panel protrudes out from the lower front of the   wide berth around this machine, as energetic
   slaught of enemy aggressors. You are perched on a   monitor and features what appear to be two M.A.C.H.   players could find themselves stepping on oth-
   hill, looking down on the bunkers, radar dishes, and   3 style flight sticks. Each stick has two front-mounted   ers' toes, or slamming into other players if they
   missile launch pads that decorate your base.  In the   thumb-controlled fire buttons, and one traditional trig-  were not given room. Danger Zone certainly
   distance, a mountain range reflects rays of sun off    ger style firing mechanism. At first, the game looks   gives you a workout, and could be included in
   its craggy surfaces. Suddenly, your radar screen   quite out of place. No marquee, no decorative screen   an all video games exercise regimen. (along
   lights up with bright blips heading straight for you! A   glass or side art; it may look rather bland upon first   with any game that uses the "Power Pad" on
   look to the sky reveals five tiny dark            glance. But once you grasp the joy-  the 8-bit Nintendo, and the frenetic trackball
   spots that quickly enlarge into a squad-          sticks… Yep! Those joysticks are sta-  rolling necessary to succeed in Atari's arcade
   ron of enemy fighters! You fire at the            tionary! They don't move themselves...   Marble Madness.)
   invaders and are successful in turning            they move THE WHOLE SCREEN!!! In a        Danger Zone must have attracted a loyal
   three of the planes into fiery piles of           phenomenal work of engineering, the   following, because the Leland Corporation re-
   wreckage. But the two planes on the               good folks at Cinematronics created a   leased a sequel in 1988 entitled Viper. Cinema-
   edge of the formation escape and arc              game where you grip the sticks, and   tronics was absorbed by Leland in the mid 80's,
   upward, safely out of the reach of your           move THE ENTIRE UPPER HALF OF   sometime after Danger Zone's release.) Viper
   bullets. No time to watch them; in                THE CABINET!!! Furthermore, when you   featured enhanced graphics, the option to pur-
   comes ANOTHER squadron of planes!                 swing the monitor in any direction, the   chase better weaponry, and a seat mounted
   And this one is accompanied by a heli-            image it displays perfectly follows your   several feet away from the swivel monitor. Al-
   copter sending missiles down at your              movements, giving a true "first person"   though I never saw a Viper machine in person,
   friends! Quick, turn, aim, and FIRE!!!!           perspective as to what it must be like to   I can only assume that the seat would have
   The copter erupts in a brilliant explo-           be that lonely gunner on the hill. Tilting it   reduced the energetic "fun factor" of the original
   sion, but those fighters are closing in           up or down reveals further expanses of   concept.
   fast! BLAM!!! KAPOW!!! BOOM!!!! KAB-              the sky or a better view of your base. I        Danger Zone, for obvious reasons, was
   LAM!!!! You knock out four of the five            imagine a heavy duty spring or perhaps   never ported to any home system. It can be
   planes, but the escaping fighter suc-             something resembling a car’s hydraulics   played on your PC as a downloadable ROM for
   ceeds in dropping several bombs. You              is supporting the monitor inside of the   MAME, but it just can't replicate the sensations
   pick two of them out of the sky, but the          thick "neck tube" that connects it to the   of excitement and fear that the swivel monitor
   third hits its target, one of your base's         base.                           could invoke. Kudos to Cinematronics on an-
   launch pads! Smoldering craters begin                  When you start a game and the first   other excellent game that will now hopefully get
   to outnumber the ordinance at your                blips show on the radar, it is relatively   the respect and recognition it de-
   base as the enemies overwhelm you.                easy to stay facing front and down all   serves
   Despite your best efforts, the enemy              five attackers with some well placed
   soon obliterates the majority of your             shots. But when the action speeds up,
   installation. Just as you think maybe             and you become aware that a helicopter
   you should run and save your own skin,            is laying waste to your bunkers, you will
            Classic Gamer Magazine  Spring  2001              13
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