Page 17 - OSG Presents Classic Gamer Magazine #6
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S S                                                                                             We see lots of games
                                                                                                    where one empties
           o it's 1980, and
           we're all playing
    Missile Command, that                                                                           endless clips of ammo
                                                                                                    into evil foes, watching
    brutally brilliant game by                                                                      their pixellated blood
    Atari featuring strategy,                                                                       spill out onto the bit-
    sacrifice, death and de-                                                                        mapped floor.  But
    struction.  You know, ac-                                                                       why are we afraid to
    cording to legend, the                                                                          make Missile Com-
    game was originally go-                                                                         mand about Soviet
    ing to be called Armaged-                                                                       ICBMs?  Are we, per-
    don, but the marketing                                                                          haps, being just a little
    folks at Atari were wor-                                                                        too ultra-politically-
    ried that Armageddon                                                                            correct here?
    was an egregiously multi-                                                                            Or could it be that,
    syllabic term synonymous                                                                        bearing in mind the
    with mass-destruction                                                                           recent destruction of a
    (i.e. - they thought the                                                                        Russian nuclear sub-
    word was too big and ob-                                                                        marine under mysteri-
    scure to be a game title).               PlayStation version of Missile Command in   ous circumstances, along with the
         But what was the game about?  Of    1999, only to find that, rather than Soviet   subsequent refusals of U.S. assis-
    that, there was absolutely no doubt.  So-  ICBMs (hell, even an unspecified Middle   tance and other odd behaviors dis-
    viet ICBMs raining death from the sky.    Eastern country's ICBMs would do), I'm still   played by Russia's government, we're
    And hey, even though those of us who     shooting down alien projectiles.         afraid of jinxing perestroika and kick-
    grew up with Atari were too young to re-       'Scuse me while I alien projectile-vomit   starting a new Cold War?
    member the bomb shelter days of the      here.  This fundamental change to Missile        The "alien missile" gag is an
    1950s and 60s, we were around to wit-    Command has always bothered me.          alarming cop-out.  Even the Com-
    ness Ronald Reagan's verbally-shoot-          I had hoped, when buying the newfan-  mand & Conquer series of computer
    from-the-hip presidency - the days of call-  gled update of Atari's Cold War classic,   games wasn't afraid - at least initially -
    ing the Soviets an "evil empire."  The   that perhaps enough time had passed that   to make its premise that of an alter-
    early 1980s were the days of Missile     the game's original premise - the very   nate history of an all-out U.S.-Soviet
    Command, TV and magazine speculative     same one that, by all accounts, had given   war.  But Missile Command existed
    articles on nuclear winter, and movies like   the programmer of the original arcade   during the Cold War, and for the sin
    Testament and The Day After.             game wake-up-in-a-cold-sweat night-      of thrusting incoming nukes and
         It was still enough, in other words, to   mares - would be restored.  Not so.  It's still   mushroom clouds before the eyes of
    scare the piss out of you.               a tremendously fun game, the new graph-  impressionable kids everywhere - in
         And then Atari brought Missile Com-  ics are fantastic while maintaining the feel   their own living rooms, no less! - it
    mand home to the VCS.  But this time,    of the original, but I think Hasbro/Atari   was sentenced to be forever watered
    gone were the Russkies' gleaming,        copped out on this one.                  down with a cheesy storyline.
    screaming needles of atomic death, re-        Why am I so adamant that these mis-       My only consolation is that it's still
    placed with - get this! - alien projectiles.    siles should be from across an ocean   fun to shoot down all those missiles
    Now, in truth, it was still the same game,   rather than from across the vastness of   until the inevitable end…
    and I didn't play it any less for the change   space?  Because it makes the game scar-
    in its already-paper-thin "storyline."  But   ier.  In this day and age, manufacturers
    imagine my disgust when I pick up the    don't seem to have a problem with that.


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