Page 21 - OSG Presents Classic Gamer Magazine #6
P. 21

scious decision to get out of video games because I   the emulators and ROMs for free download, may not        But there is a claim to immortality, one
    would have to move to California to stay with it,   have to worry - there's still no substitute for owning the   which Harris suddenly remembers:  “Wait.  No,
    which I couldn't afford, and I was scared by the   console and the cartridge.  "Killer Bees emulation still   there is one place for the Odyssey 2 in the his-
    negative view game work was given when I inter-  had a few glitches when I tried it," Harris notes.  "I   tory of games.  The K.C. Munchkin case.  I saw
    viewed outside the game industry.  After N.A.P. shut   don't think the emulator quite accurately emulated   reference to that precedent in a recent issue of
    things down and I started looking for other jobs, I   collision detection.  I actually didn't find War Room, so   some magazine - Dr. Dobbs or Game Devel-
    remember that the general attitude I seemed to run   I should look for that.  It ought to work fine, because I   oper, one of those two.  The case established
    into was ‘so, you've been programming games, and   wasn't trying to push the limits of the hardware with   some guidelines for how close something is
    now you want a real job.’  It came as a little slap in   that one."  [A downloadable War Room ROM does, in   allowed to be to an existing, copyrighted prod-
    the face, because the real-time aspects of game   fact, exist for the CVEM ColecoVision emulator.]   uct.”  In fact, according to Harris, it established
    programming were more challenging than most        It has now been at least sixteen years since Bob   an immediate precedent which had major rami-
    other programming jobs I've had since."   Harris designed a video game.  In response to ques-  fications for the first Odyssey game that fol-
         The Odyssey 2/Probe 2000 team scattered to   tions of whether or not there’s a reason for the classic   lowed it: “Pick Axe Pete was originally Ham-
    different jobs, though none of them remain in the   game revival, Harris is frank in his assessment.  “To   merin' Hank.  After we lost the K.C. Munchkin
    video game industry.  "We are                            be honest, I have not kept up   case, there was concern that the game looked
    all still programmers, for the   “In games like Robotron,   with video gaming that much.    too much like Donkey Kong - which, after all, it
    most part," Harris confesses.                            Two reasons: too many kick-  was designed to be a copy of.”
    "Rex and I were probably the   Centipede, Q*Bert, Qix, Pac-  boxing games in the arcades,        The fact that Harris reads Game Developer
    biggest game players.  We were   Man, Joust, Tetris, and others of   too many games on the shelves   is a little hint that the Odyssey programmer’s
    always trying different variants                         at Target, and I can't tell   fascination with video games hasn’t worn off
    of board games."            that era, the whole was more   whether a game is good or bad   completely.  “If I get back into game design, it
         But Bob Harris hasn't quite   than the sum of the parts.”   without buying it. So I'm not   will probably be more along the lines of a board
    left the building.  Remember the                         really aware of what's popular   game,” he says.  “It might be on a computer
    unfinished ColecoVision edition                          at present.  I was surprised   screen, but it'd still be a board game.”
    of Power Lords?  It turned up at                         when I found the emulators last        For the sake of classic gamers
    Classic Gaming Expo 2000 - a fact of which no one   year.  But here's an example of how things have cer-  everywhere, here’s hoping that Bob
    had made Harris aware until this interview.  "That's   tainly changed.  One of the guys where I work is 25,   Harris gets that chance.
    interesting.  After the other guy left, I managed to get   and he talks about wanting to design video games.
    the ColecoVision Power Lords passably working.    What he talks about is, basically, a storyline.  His
    Unfortunately, right in the middle of a dog and pony   story.  The whole experience that he wants his player   Probing For Potential Panther Prototypes?
    show for some magazine folks in New York City, the   to have, he is mapping out.  And that seems to match
    screen went from an interplanetary scene to all let-  what I see in the games he plays at lunch.  They are        Only one Probe 2000 game was released,
    ters.  Pretty embarrassing.  That game was pretty   graphically impressive.  Yet everything that is there for   and two others surfaced at CGE 2000 as pro-
    lousy.  I guess the rarity would be the attraction."   him to discover has been put there by the designers.”   totypes.  Just how many more Probe 2000
         Another aborted Probe 2000 title for the Cole-       “Contrast this to many of the older games,” Harris   games are still lurking out there, waiting to be
    coVision, Lord Of The Dungeon (by fellow Odyssey   continues.  “Take, for example, Robotron.  The game   discovered?  Not too many, apparently.  Ac-
    alumnus Rex Battenberg), also resurfaced in proto-  has no story line.  The designers put a bunch of differ-  cording to Bob Harris, the following games
    type form at CGE 2000, revealing a first - a feature   ent elements in the game; in this case, it was oppo-  were on Probe 2000’s development slate in
    that would allow a player's game to be saved on   nents with different capabilities.  The elements are   late 1983:
    battery-powered RAM embedded into the cartridge   literally scattered randomly about the playfield; there's
    itself.  "Lord Of The Dungeon was a good game.    no design here.  As a player, you have a problem to   •  Pink Panther
    The reason this didn't get to market had to do with   solve.  And the problem is not just simply one the de-  (Atari 2600, ColecoVision – not finished)
    the battery backed-up RAM.  Our hardware folks   signer made up.  The solution to the problem - the
    could never get it working reliably."    strategy of playing the game - was not known to the   •  Power Lords
         All of these prototypes, to say nothing of the fact   designer until he or she got the game running and   (Atari 2600, ColecoVision - CGE2K pro-
    that one can download Harris' classic games to play   started playing it.  Like chess, the strategies are not   totype, Odyssey 2 - released, Odyssey 3)
    on various Odyssey 2 and ColecoVision emulators   designed into the game; they are a result of the game.
    from the internet, begged the                          I'm sure the Pac-Man designers   •  Lord of the Dungeon
    question of what he thought of                         never expected people to memo-  (ColecoVision – CGE2K prototype)
    the emulator scene.  "I stumbled                       rize patterns to play the game.
    across the emulators last year.                        They probably didn't even know   •  War Room
    I think flattery is the first feeling                  the game had those patterns.”   (ColecoVision - released)
    that came to me - flattered that                            Harris sums up his philosophy
    the games could still be interest-                     of what made the classic games
    ing nearly 20 years later," Harris                     classic:  “In games like Robotron,   •  “Another Atari game, which I
    says.                                                  Centipede, Q*bert, Qix, Pac-Man,   forget.”  (??)
         But what about the issue of                       Joust, Tetris, and others of that
    intellectual property?  The Inter-                     era, the whole was more than the        Some collecting resources list a version of
    active Digital Software Associa-                       sum of the parts.”          Pink Panther for the Odyssey 2, which is usu-
    tion and its members have ex-                               And on the subject of a certain   ally listed as UR or a prototype, though there
    pended much effort in the area                         classic console for which he once   don’t seem to be any reports of anyone having
    of quashing emulator and ROM                           designed new games, Harris has   located the Odyssey version of the game.
    downloads.  "There's a little                          this to say about the Odyssey 2’s   When asked to verify or deny the existence of
    feeling of intellectual property                       place in history.  “Call it an evolu-  the Odyssey version of Pink Panther, Harris
    theft.  However, I quickly real-                       tionary cul-de-sac, a term bor-  replied, “I know we planned to do one.  But I'm
    ized that I have no rights to the                      rowed from an Arthur C. Clarke   trying to think who was supposed to program
    games; they belong to N.A.P.                           book.  There were some innova-  it.  Seems like it must have been Ed Averett,
                                                                                       the freelance guy.  I don't think it would have
    And as I found out back in the                         tions - the keyboard and the
    80's, N.A.P. can do whatever                           voice module.  Yet these died   been released, because NAP would have paid
    they want with them - such as                          out; you never saw them in other   license bucks to release it.  Then again, we
    sell them in Europe without pay-  Pink Panther photo courtesy Marty   game systems.  If you want to   may have had to pay for the license even
    ing me.  And N.A.P. was not   Goldberg at www.classicgaming.com/  stretch things, you could say the   without releasing it for any game systems.  So
    smart enough even in 1984 to     gamingmuseum          keyboard made this a precursor   I guess I can't clear that one up.  I don't recall
    realize, in the case of War                            to the home computer, but there   ever seeing the game on screen.”
    Room, that they had a property                         were already commercial home        And, just for the record, did Probe 2000
    that they could sell," Harris says.  "So I don't have a   computers before the Odyssey 2 came out.  We had   ever enter the fray of computer games?  “We
    real problem with it.  But I wouldn't be surprised to   an experiment to merge board and video games -   didn't consider home computers at that time,
    see N.A.P.'s lawyers swoop in.  Perhaps there's   don't see much of that around, though.  I'm racking my   though I'm not sure why.  I don't recall there
    some time limit to the copyright on the box, though."   brains, but I really can't think of one thing special   being a big market for real-time action
                                                                                       games on personal computers in '83.”
         But the emulator authors, and the sites who offer   about the Odyssey 2.”
            Classic Gamer Magazine  Spring  2001              21
   16   17   18   19   20   21   22   23   24   25   26