Page 19 - OSG Presents Classic Gamer Magazine #6
P. 19

I                                                                                 all the other games right, what made Dig Dug

                                                                                      such a challenge? Namco does provide us with
                                                                                      the option to remove the scrolling, but then the
       'm torn. When I recently purchased Namco Mu-
       seum for the Sega Dreamcast, I sat down with a
                                                                                      screen!!!! Still, it is satisfying to grab the veg-
    pen and paper to take notes on this classic compila-                              bottom line of dirt is off the bottom of your TV
    tion. How close did they get to the arcade games?                                 gies on the later levels (where else can you get
    Are there any detracting peculiarities? And then I                                2000 points for eating a green pepper???) and
    was faced with a revelation. I am terribly critical of                            slowly inflate your enemies until their stomachs
    any modern system's attempt to duplicate the clas-                                rupture and entrails splatter all over your
    sics.                                                                             miner’s helmet. Uh, maybe the game isn't quite
         I’m not talking so much about the brand new re-                              that graphic... but we can dream, can't we?
    makes of things like Frogger or Centipede, but                                         Pole Position rounds out the package and is
    these compilation discs that do their best to mimic                               quite close to the arcade program. Notice I did-
    the classic arcade games of days gone by. I tend to                               n't say "arcade experience." Using a standard
    immediately focus on the negative, noting superficial                             Dreamcast controller, there's simply no way to
    qualities and details that wouldn't hinder the average                            duplicate the sensations you get from gripping
    fan's enjoyment of the game.                                                      the Atari steering wheel and slamming the
         As a result, while reading this article, you may   degree of satisfaction when blowing them away. In   shifter from low to high, as you would in an
    feel that I'm being picky when I mention that a sound   fact, the only flaw I could find was in Galaxian, at the   arcade. Here, the steering is best accom-
    isn't correct, or a character looks a little "off."   end of a wave when only two or three aliens are flying   plished by using the "plus sign" controller, as
         But then I had to look at Namco Museum in a   around in that hyper accelerated "frenzy." The panic-  the joystick tends to be hyper sensitive, and a
    different light. Is it fun? Does it duplicate the feel and   inducing sound effects are supposed to continue until   slight turn may send your car careening into
    essence of the classics?                 you destroy the final Galaxian and clear the level.   another racer. The trigger serves as the shifter,
         The answer to that question, is a "shout-it-from-  Here, the panic sounds are heard only for a few sec-  and the gas and brake pedals also have but-
    the-mountaintops" YES!                   onds and then stop. After that, only the sound of your   tons assigned to them.  It may not be notice-
         Everybody knows the games offered on this disc.   missiles firing at the winged monsters resonates. But   able at first, but you will be treated to some
    Pac-Man, Ms.Pac-Man, Galaxian, Galaga, Dig Dug,   that's not too big of a detraction, considering that eve-  very different billboards than those we are used
    and Pole Position. The first four were released state-  rything else is done spot on.   to seeing on Atari's version. Atari's Pole Posi-
    side by Bally/Midway, and the last two were intro-       Namco has also given us authentic arcade screen   tion featured signs that displayed the Atari logo
    duced to us by Atari. All six, however, were devel-  glass artwork to surround the screen on three of the   and characters from Centipede and Dig Dug.
    oped and released in Japan by Namco (with one   four Bally/Midway games. But it isn't the artwork we   Here, the Dig Dug sign is intact, but the rest are












    exception I will discuss later...).      recognize. The Pac games are surrounded by odd   all references to other Namco games, including
         I will say again that these games are VERY close   cartoony Pac-people doing goofy things like sticking   Xevious, King and Balloon (perhaps a future
    to their arcade counterparts. In the case of Galaga, I   their tongues out and pointing, or squinting their eyes   "Lost Arcade Classic"?), Tower of Druaga, and
    could notice NO flaws whatsoever. The others have   and punching. Galaga features a generic green de-  a strange one with the Saturday morning car-
    a few details that seem overlooked. In the Pac-Man   sign taken from the bottom third of the Galaga mar-  toon version of Blinky the ghost with a caption
    games, for instance, the ghosts don't look quite   quee logo. These were probably the authentic screen   reading... "But CLYDE!!!!"
    right. It seems they have pointier heads than the   glasses from the machines released in Japan, and to        Earlier, I alluded to the fact that one of these
    rounded domes we are used to playing. It is likely it's   get the American artwork would have taken some   games is not Namco's brainchild. And that
    a matter of just one or two extra pixels, but it doesn't   legal wrangling, but to an American purist, this artwork   game is Ms.Pac-Man. Two independent Ameri-
    seem right. The opening music to Ms.Pac-Man   seems very out of place.            can programmers (MIT students Doug MaCrae
    seems tinny somehow, and the sound effect after        Dig Dug is another excellent port. The game play,   and Kevin Curran) made a bootleg of the origi-
    eating a ghost, when its eyes are speeding back to   sounds, and graphics are all dead on as far as I can   nal Pac-Man featuring four new mazes, bounc-
    the monster house, is a little off as well. But other   tell. The only thing that keeps this from being 100%   ing fruit, and a pac character with legs. They
    than that, the games are dead on and offer the same   flawless is a strange scrolling screen. The screen will   called it "Crazy Otto." They showed it to the
    mazes, fruits, and strategy as the originals.   scroll vertically to show either the top or bottom 10%   brass at Bally/Midway, who then decided to
         It seems strange that no speed-up option is in-  of the screen when you approach them. Why? All the   work with the programmers to fine tune the
    cluded on Pac-Man or Ms.Pac-Man. Because of a   other games on this disc (with the exception of Pole   game into Ms.Pac-Man. Seems Midway was
    late 80's post-market speed-up chip marketed to   Position) were originally played on the same 19" verti-  growing impatient with Namco in regards to the
    arcade owners, nearly every Pac or Ms.Pac arcade   cal color monitors. If they could get the proportions of   release of the first official sequel to Pac-Man,
    machine you see these days has the golden gobbler                                 (which was to be Super Pac-Man) so in walks
    traveling at twice the speed of the ghosts. In fact,                              these young programmers with Crazy Otto, and
    many people prefer this and seem to have forgotten                                Midway sees a sequel they can release inde-
    what the original speed was like. I can't help thinking                           pendently of the Japanese powerhouse. So
    some folks may be disappointed by the versions on                                 Ms.Pac-Man is all American BABY!!! Perhaps
    this disc for that reason.                                                        Namco licensed her after the fact.
         "DADDY!!!, the Ms.Pac-Man down at Pizza Hut                                       Namco has produced a very solid retro
    moves faster than THIS!!!!"                                                       package for Dreamcast owners. Seems
         Galaxian and Galaga are both excellent ports of                              that a little more could have been included,
    the classic machines.  From the high pitched                                      such as promotional flyer scans or background
    squeals of the Galaxians peeling out of formation, to                             info, but overall, it's a great flashback to that
    the distinctive death sounds of the Galagans, the                                 wonderful time when every mall had an arcade
    sounds are all perfect. Galaga is going to be the                                 crammed with machines, and every grocery
    bigger draw to most players, what with its double fire                            store and K-Mart had several machines by the
    power options, challenging stages, and aliens that                                front door.
    split into an attack force of three later on in the
    game. It's interesting to note that instead of the "A"
    button, players can use the triggers to fire at the
    cosmic beasties, which does add a certain extra
            Classic Gamer Magazine  Spring  2001              19
   14   15   16   17   18   19   20   21   22   23   24