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Sports Illustrated: Super Challenge Baseball, RealSports Football, and RealSports Baseball.



    piece and the object is to find the single flag first.   that it takes. The bombs that you fire can be pro-  If you are at bat, you must either bunt, hit a
    The flag is hidden somewhere within a grid of sixty-  grammed to move in a straight line or turn at every   grounder, or a home run. The results depend
    four squares. Every time you land on a square, a   curve. Slot Racers is a fast-paced game and may   on the combination of what you and your oppo-
    clue is revealed that gives the direction in which the   seem confusing if you just move around and fire at   nent program. As with the football games, it
    flag can be found. You may also land on a bomb,   will. The best way to play is to take command of the   finally comes down to trying to outguess your
    which will send you hurtling back to your original   situation and plan your moves.   opponent.
    position.                                     Even sports games, which can be considered as        Even with the lack of a multitude of strategic
         Flag Capture may be played head-to-head in two   modern 'civilized' forms of warfare, can be played   games for the 2600, the future still doesn't look
    different ways, each offering its own type of strategy.   strategically. Although some video sports for the 2600,   bright for fans of this type of game. Most com-
    In one variation, both you and your opponent move   such as Atari's Basketball and the three versions of   panies are releasing games for solo players
    your pieces through the board at the same time. In   Soccer involve certain types of strategic moves, it is   and, as noted in the beginning of this article,
    addition to paying attention to your own clues, you   the three football games that make the best use of   strategic situations only work when players
    must watch for your opponent’s as they will also lead   strategy. Atari's Football, Realsports Football, and M-  compete head to head. Still, it isn't as bad as it
    you to the flag. Time is an important factor here   Network's Super Challenge Football all allow you to   could be. One company, Avalon Hill, which is
    since both players move at the same time. In the   input plays that your on-screen characters will per-  best known for its long line of strategic board
    second variation the two players alternate turns in                               games (Diplomacy, Blitzkrieg), is now produc-
    the search for the flag. Again, the person who dis-                               ing high-caliber videogames for the VCS. Al-
    covers the flag will score the point. Although Flag                               though its initial games, Death Trap, London
    Capture doesn't involve as much strategic skill as                                Blitz, and Wall Ball, are solid, playable games,
    the previously mentioned games, its resemblance to                                they are all single-player games and don't lend
    Stratego makes it worth mentioning.                                               themselves to strategy, as we have defined the
         U.S. Games' Entombed is the only game that is                                word here. However, using the company's
    as much fun for one person to play as it is when two                              background as a guide, it is safe to say that if
    people compete head-to-head. The two-player ver-                                  any company will make strategic games for the
    sion, however, is much more challenging and in-                                   VCS, it will be Avalon Hill.
    volves strategy.                                                                       Parker Brothers is another company with a
         The action in this game takes place in a maze,                               background of strategic board games that is
    which continuously scrolls upwards. Each player   Armor Ambush: not just combat.   producing games for the 2600. As with Avalon
    controls an on-screen explorer who must go into the                               Hill, no strategic games have been released
    maze and head towards the bottom of the screen.                                   yet. However, the company has translated one
    Unfortunately, some trails lead to dead ends, which   form. Of course, once the play is selected, the game   of its best strategic board games, Risk, into a
    cannot be seen until that portion of the playfield   will depend upon your finger-skill. However, you can   video version for the Atari computers. In the
    scrolls onto the screen. By this time it may be too   play strategically by inputting certain plays and trying   works are other strategic games such as Mo-
    late to back-track because the entrance to the pas-  to guess how your opponent will respond.   nopoly and Clue. It is just possible that adapta-
    sage may have already scrolled off the screen. If        Baseball for the 2600 is a different story. Atari's   tions for the low-memory 2600 might also be in
    your character stops moving, it will be dragged to-  Home Run and M-Network's Super Challenge Base-  the works if they are feasible.
    wards the top of the screen as the maze scrolls up-  ball offer simplified versions of the game in which you        Unfortunately, the current trend in home
    wards. Players lose a turn whenever their on-screen   merely decide upon your pitch when you are in the   videogames calls for single player arcade ad-
    character scrolls off the top. Each player begins with   outfield, and try to hit the pitch when you are at bat.   aptations. The major selling point in games is
    three turns, and the first player to lose all three lives   No strategy is required. Super Challenge Baseball   graphics flash. Not much programming remains
    is the loser .                           goes a little beyond Home Run: you are given the   to allow for strategic, head-to-head play. This is
         Entombed strategy involves interfering with your   option of whether you want your lead runner to steal a   all well and good, but we can't help but yearn
    opponent's ability to move through the maze. Initially   base or not.             for the day when the player's intelligence be-
    each player begins with one 'make-break,' which        Atari's Realsports Baseball, on the other hand,   comes equally important as his/her reflexes,
    allows you to blast a hole in a wall if you run into a   gives you the opportunity to play strategically. As in   and interaction is created be-
    dead-end. However, you can also use 'make-breaks'   the football games, you must first input information on   tween people, rather than be-
    to build walls. Occasionally you'll run into blinking   what you plan to do. If you are playing the field, you   tween man and machine.
    blocks, which will award you additional 'make-  must decide whether you want to pitch a ball or strike.
    breaks.' By using your 'make-breaks' to build walls,
    you can strategically plan to trap your opponent be-
    hind some walls after (s)he runs out of his or her
    own 'make-breaks.' The game becomes especially
    agonizing when both players have the same number
    of 'make-breaks' and are both on their last turn. Any
    false move to try and hold back your opponent may
    end disastrously for yourself!
         Atari's Slot Racers is a head-to-head racing
    game in which you must blow your opponent off the
    road with a cannon that is mounted upon the hood of
    your car. Each player's car travels in opposite direc-
    tions within the maze and must avoid the bombs that
    are fired from the opposing car. If you run into a   London Blitz and Death Trap, from strategy-game king Avalon Hill
    bomb, your opponent will score a point. You can
    control the speed of your car as well as the routes
            Classic Gamer Magazine  Spring  2001              31
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