Page 51 - OSG Presents Classic Gamer Magazine #6
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The sight of Spider-Man scaling a                                              climbing a wall!).  combine a camera
    building is a familiar one.  Like the clas-                                         that can't tell which way is up, and the
    sic Atari 2600 game, Spidey's opening ap-                                           controller unable to determine which
    pearance in his latest videogame has our                                            way you're trying to guide the Web
    favorite Wall Crawler climbing one of                                               Slinger, and you'll end up with awkward
    New York's many tall skyscrapers.  Sec-                                             and jerky movements at the most inop-
    onds later, the familiarity would end and                                           portune times.  Other times, the cam-
    suddenly it's unlike any Spider-Man video-                                          era will actually get too close to
    game we've ever played before.  There's                                             Spider-Man, blocking your view and may
    satisfaction when a game is done right!                                             open you up to attacks from the
    so Spidey can do whatever a spider can.                                             ground, sky, or opponents. Sometimes
         Activision's Spider-Man is Spidey's                                            the Spidey compass points in the wrong
    second offering in the 32/64 bit mar-                                               direction, causing Spidey to miss a
    kets.  His first 32-bit game, Web of Fire,                                          nearby building and end up making a
    for Sega's 32X was a disaster and fans                                              splash (a Spider Squish?) on Broadway!
    of the long running comic book series                                                    Perhaps the most exciting chapter
    and television shows were wondering if                                              in the game involves the action-packed
    there would ever be that great Spider-                                              Police chase across the city early in
    Man videogame.  Developer Edge of Real-                                             the game.  Here the action is reminis-
    ity has taken Spidey into the 22nd Century by   even unheard of criminal gangs like the Jade   cent of a police chase scene from the
    bringing us what we've been waiting for: the   Syndicate, you cannot want for more charac-  Brandon Lee film, "The Crow."  The Police
    first true Spider-Man videogame.         ters.  Family & friends are here as well; Mary   are relentless, and their helicopter
         During a press conference presented by   Jane Parker, the Black Cat, and even the Human   seems to be able to find Spidey at all
    Dr. Octopus to unveil his new technology,     Torch all make appearances.  Even old J. Jonah   angles!
    Spider-Man appears out of nowhere, disrupts   Jameson makes an appearance, blaming Spider-       Spider-Man is the first Spidey video-
    Octopus' speech, and steals the doctors lat-  Man for the city's wrongs.          game which will satisfy all the cravings
    est technology!  Meanwhile, in the audience, a         Other nice details include the comic book   Spidey fans have had over the years.
    Daily Bugle photographer by the name of Pe-  covers, which open each new chapter of the   Everything from the web swinging, use of
    ter Parker is shocked to learn there's an-  game, as well as various comic book icons that,   his spider sense, wall crawling, and al-
    other Spider-Man in his city!  Suddenly he's   when picked up, will allow you to view actual   most anything else you can think of are
    bumped from behind,. he turns around and re-  covers from Spidey's classic collections of   included in this game.
    alizes it's Eddie Brock (AKA Venom!) taking pic-  comic books.  ,Even the catchy tune from the        Spider-Man is the first step in the
    tures of the action on the stage.  The im-  60's cartoon show is included when you turn   right direction for the Spidey titles.
    poster Spider-Man, realizing his picture is be-  the game on!  However, the greatest Touch of   Although the story was terrible, gamers
    ing taken, shoots a web, destroying Brock's   nostalgia is when Spidey's co-creator, Stan Lee,   can imagine what sequels will be like in
    camera and an enraged Eddie Brock trans-  narrates the game's opening scene (bringing   the coming years.  A great Spider-Man
    forms into the evil super-villain Venom.  He   back memories of his familiar voice during the   story should benefit from a single main
    jumps on the stage to get his revenge be-  80’s television show, "Spider-Man and his   Super Villain, along with some minor vil-
    cause Spider-Man has ruined his life once   Amazing Friends."                     lains.  Perhaps the developers can bor-
    again!  The plot line is familiar to all Spidey        Along with the good aspects, there are   row from Sega's Shenmue, where the ac-
    fans tried and true: Spider-Man's been framed   also some minor annoyances.  Besides the poor   tion is slower paced and gives the gamer
    again, and New York City is going to be in for   storyline, another irritation is the controls.    time to solve a case in an alternative
    a nightmare!                             Unlike previous Spidey games, where the action   way instead of following a single story-
         Admittedly, fans reading the comic book-  takes place using a limited number of buttons,   line.  Perhaps he or she can investigate
    like cut-frames during the introduction will    Spider-Man requires the use of almost all the   as Peter Parker, decide to search every
    realize this Plotline has been done so many   N64's buttons!  Everything from shooting    building in the city one at a time until he
    times before in previous spider-man games.   webs, to punching & kicking, to web swinging, web   finds the hideout, or just stay at home
    Thankfully, the game play and 3-D environ-  shooting, and web targeting Are all con-  with Mary Jane and let the city rot in
    ment feature enough distractions for the   trolled by separate buttons.  Also, pulling off   hell.  With the Playstation 2 and the
    player to put the details of the cheesy plot   some of Spidey's special moves (web dome and   Nintendo's upcoming GameCube, the possi-
    aside (at least until they're forced to watch   the web yank) can be difficult because the but-  bilities are seemingly endless.
    the next comic book cut scenes!).        tons don't always respond as they should.          In a virtual world where Super Vil-
         From the skyscrapers to the trains &        The game also has a habit of freezing   lains can exist and terrorize New York,
    sewers, and the villain's secret hideouts, Spi-  late in the stage of a game.  At times you may   Who can New Yorkers turn to in their
    der-Man's graphics are stunning.  For the   be trying to recover one of the hidden   time of need?  Make mine Spider-Man!
    first time, gamers can web swing from      comic book icons, and the game will freeze   Until next time True Believers!
    one skyscraper to another in a rich 3-      on you!  Unfortunately, the game forces
    D environment that looks so beautiful,       you to use save points instead of allow-
    gamers will hardly notice Spidey shoot-      ing you to save as you progress.        Spider-Man (N64)
    ing his webs straight up into the sky!            Other minor annoyances come from   Publisher:     Activision
        A great number of Spidey's friends       the camera that follows Spidey through-  Developer:     Edge of Reality
    and foes are included as well.  From         out the game.  The camera tends to get   Price:             $49.99
    the silver aged Scorpion and Rhino, to       confused as to which way you're going
    the modern day Venom and Carnage, to          (Especially when you're on a ceiling or
            Classic Gamer Magazine  Spring  2001              51
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