Page 54 - OSG Presents Classic Gamer Magazine #6
P. 54

S                                                                                 cities against the evil Zylon warships, were

                                                                                      two of the highest rated children’s shows of
                                                                                      the year.
         everal months ago, I contracted strep
         throat for the first time in my 26 years on
    the planet. Don’t most folks get this out of the                                       Unfortunately, weak episodes such as
                                                                                      “Centipede,” “Dig Dug,” and “Alpha Beam,”
    way when they’re five? I’ve always been the pro-                                  which did not feature Sesame Street’s Ernie
    crastinator... Anyway, I was prescribed various                                   (unlike the cartridge itself), demonstrated
    medications to ease the pain, and spent my after-                                 that time was running out for the series, and
    noons in a medicated stupor, eating Jell-O and                                    ratings started to decline.
    drinking spring water. Now don’t be envious, it’s                                      The series picked up slightly in the spring
    not as fun as it sounds.                                                          of 1983, with a four part episode many con-
         However, as my mind wandered, not caring                                     sider to be the best of the series, entitled
    whether this was due to the Percoset or the ill-                                  “Swordquest.” Each week, a new world was
    ness in general, I got to thinking about the car-                                 presented, based on Earthworld, Fireworld,
    toons inspired by video games in the early 80’s.                                  Waterworld, and Airworld, respectively. Tor
    Hmmmmm.... ABC had Pac-Man and Dragon’s                                           and Tarra from the comic books that accom-
    Lair cartoons... CBS had Pole Position and Satur-                                 panied the cartridges were on hand to fight
    day Supercade (which had seven different games                                    the creatures that children just couldn’t han-
    represented throughout its run.) I wonder why                                     dle. Unlike the actual Swordquest contest,
    NBC had no video game inspired cartoon?                                           all four episodes were complete and aired in
         Then I recalled those old Atari commercials                                  their entirety, allowing perhaps the only
    where all the neighborhood kids were playing the                                  glimpse into what the cartridge of Airworld
    newest 2600 stuff in a rickety “Honey Comb                                        may have been like.
    Hideout” kind of backyard shack, and thought,                                          By the time the repeats were being aired,
    “Wouldn’t it have been great if NBC had taken                                     the show had fully run out of steam, and the
    the initiative, and created... THE ATARI CLUB-                                    door to the Atari Clubhouse Kids show was
    HOUSE KIDS SHOW!”                                                                 closed. Sort of.  The show returned briefly
         The Atari Clubhouse Kids show would’ve                                       with a completely revamped format in the
    been 30 minutes long, and the theme song                                          late spring of 1984. The show was no longer
    would’ve incorporated the familiar “have you                                      associated with Atari exclusively, and was
    played Atari today” jingle from the commercials.                                  now titled the very bland “The Adventures of
    You could have five elementary and middle                                         the Computer Warriors.” The clubhouse was
    school age kids... All stock clichéd characters,   sharpshooter in town; or the film noir inspired   gone, as the kids were now portrayed as
    exactly like Hanna-Barbera and Ruby-Spears   “Codebreaker” story, where the kids team up with   young high schoolers who would get sucked
    used over and over in cartoons of that era.   a Bogart-style detective to track down a wanted   into the game world by forces they never
    There’d be the slobby fat white boy, who we’ll   criminal.                        understood or discovered. (No Stella here!)
    nickname “Snacks” due to his penchant for al-       On occasion, the neighborhood bully “Brooks”   Snacks was dropped as a character, as
    ways having a candy bar or bag of chips in hand.   would harrass the group, jealous over his exclu-  were Bit and Byte, and were replaced by
    Then you’d have the sensible black girl, whose   sion from the club. Sometimes he would steal, or   “Wheels,” a new kid in town who was wheel-
    name could be “Sheryl,” and she’d be the con-  in one particular episode, BREAK their Atari with   chair bound, and “Missy,” Jenny’s younger
    science of the show. Of course you’d need a   the help of his younger and perpetually nervous   sister, seen occasionally on the earlier show.
    computer whiz kid, and that would be “Syntax,” a   brother “Kevin.” Generally, the brothers only inter-  In the game world, the characters became
    young asian lad with oversized eyeglasses. The   fere with the real world actions of the kids, but in   “the Computer Warriors” with superhero-
    group would round out with “Jenny,” a prissy, but   an episode late in the first season, they discover   style outfits and special powers, customized
    good natured blonde girl, and the “leader” of the   a loose board in the roof of the clubhouse. Just   per episode, allowing them to help defeat
    group, “Matt.” He’s a rich jock-type, always in   as the gang is preparing to insert the blinking   the antagonists of whatever game they were
    control and never one to admit when he’s wrong.   “Slot Racers” cartridge into the system, Brooks   playing.
    Oh yeah, don’t forget the sidekick pet dog and   leans in a little too closely and tumbles through        Poor stories, poor animation, and the
    cat; they could be named “Bit” and “Byte!”   the roof, pulling brother Kevin in with him.  This   abandonment of all that had made the Atari
         The premier episode would explain how one   results in the kids (and the brothers) getting   Clubhouse Kids Show successful doomed
    day, the kids were playing Atari in the clubhouse,   sucked into the Slot Racers’ realm. Now the kids   Computer Warriors to a short five week run.
    when a bright light appeared before them and   not only have to help the inhabitants of the city        Two years later, as the Nintendo and the
    took the shape of a beautiful woman in flowing   destroy the robot cars that are terrorizing their   Sega Master System were revitilizing the
    robes. She identifies herself as “Stella, the God-  town, but they have to track down Brooks and   market in the U.S. for home video game sys-
    dess of Atari.” She implores the children for their   Kevin and return them to safety, despite the fact   tems, Atari began to make a comeback by
    help in restoring harmony to various parallel   that they’d love to leave them there forever.  Un-  marketing its 2600 jr. system and re-
    worlds. Never a bunch to pass up adventure,   fortunately, they get more than they bargained for   releasing many old favorites. This prompted
    they all eagerly agree. Stella continues to explain   when they find the brothers have been made   the USA cable network to purchase the
    that when she needs their help, one of their Atari   henchmen of the robot car army!   rights to the “Atari Clubhouse Kids” show,
    game cartridges will glow brightly. The children        Other favorite first season episodes include   and air episodes during its “USA Cartoon
    are then to insert that particular game into the   the one based on “Adventure,” where the whole   Express” weekday morning block. After 2
    Atari, and the world of the game will open to be-  gang gets locked away in the various castles,   years in syndicated repeats, the clubhouse
    come something beyond their wildest imagina-  leaving Snacks as the one to fight the dragons,   was dropped from the line up.
    tion! She disappears, but not before the first   contend with that pesky bat, and search for the        If only there really was some animation
    game starts to glow, and the show gets rolling.   golden chalice. There’s also the “Warlords” epi-  studio someplace with dusty old tapes of the
         Oftentimes the episodes would be of a straight   sode, where each kid has to convince his or her   clubhouse show. It sure would have been
    science fiction nature, such as the “Asteroids,”   “king” to make peace, while Syntax oversees the   great to be able to watch such a show back
    “Missile Command,” or “Yars Revenge” story-  entire proceedings.                  then, and it would be even cooler to get out
    lines. But deviations from the formula would        The second season gets started with a bang.   the tapes and watch it now. So from Stella,
    arise, such as the whimsical “Demons to Dia-  The episodes of “Haunted House,” where the kids   Snacks, Sheryl, Syntax, Jenny, and Matt; a
    monds” plot, wherein a small race of dwarves is   have to retrieve the parts of a historic urn before   proud Atari club salute, and
    beleagured by demons intent on stealing their   the spectral forces dwelling in the old Victorian   thanks for dreaming.
    riches; the western “Outlaw” episode, where the   get THEM; and the “Star Raiders” episode, which
    kids have to instill courage in the most unlikely   finds the gang defending neutral starbases and


            Classic Gamer Magazine  Spring  2001              54
   49   50   51   52   53   54   55   56   57   58   59